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Information about my State-Exporting/Live Content mods

I’ve created four mods for my favorite fighting games that export the internal state of the game in near-real time over a WebSockets connection.

If that doesn’t make sense to you, imagine you’re watching a Football game on TV. As soon as a player scores a touchdown, there’s celebratory on-screen graphics and maybe a headshot of the player that did it. My program allows others to build a system that automates the process of triggering graphics and things like that based on events in-game.

This page serves to centralize some high-level technical information I’ve had in other documents.

General information:

Game-specific pages:

I want to create a mod for another game!

Great! I have a long, rambling write-up on just that topic. It’s gonna be ported to here eventually, but for now it’s here.